![]() ![]() The terminal that acts as the menu is incredibly detailed as well, offering ASCII-style minigames, screensavers, and other little curiosities that don’t add to the main game at all, but all serve as wonderful little pieces of attention to detail that left us with a big, stupid, nostalgic grin on our faces, even if some of us were too young to remember anything more primitive than MS DOS. We don’t want to talk too much about the story so we don’t give anything away to anyone who hasn’t played it before, but suffice to say if old PCs and strange games that supercede the OS’ capabilities are your cup of tea, you’ll have yourself a rip-roaring time. In fact we blitzed through the story campaign in practically a single sitting, and that’s also in part thanks to the narrative. The gameplay loop is incredibly fun, supremely satisfying, and with just the right amount of challenge to keep you from losing your cool over a single level. We haven’t actually said if the gameplay is fun yet though, and that’s because of dramatic pacing. Standing still is the key to victory until you reach ludicrous levels of practice which we’ll discuss briefly later. Once you get it down you get it down, but trying to switch off that DOOM instinct telling you to run and gun because standing still means undeniable death is no easy task, especially when this game commands a more meticulous and well-planned approach. ![]() The game isn’t grotesquely difficult, but the initial learning curve is surprisingly steep. There’s little more disheartening than scanning your surroundings and seeing a bullet coming towards you so closely that you know you won’t have time to avoid it, and believe us when we say that will happen more than you’d like. What’s more there’s no health bar to keep tabs on, it’s one shot and you’re dead bucko. So where’s the challenge? Well, even though you have the power of time on your side, you are hideously outnumbered, and often outgunned. Bullets have a distinct red trail behind them, and move slowly (in a relative sense) even when you’re moving constantly, so you can simply avoid them to make living that little bit easier. In practice however, standing still does bring things to a relative standstill, but in truth time will still pass, just egregiously slowly. As the game proudly proclaims, time only moves when you do, meaning if you’re stood still doing absolutely nothing, so will everything else. If you haven’t heard of the game before, the basic premise is that of a first person shooter, but the uniqueness doesn’t end at its minimalist polygonal art style, crumbs no. But for now let’s have a natter about Superhot. With the latest cult classic Superhot catapulting itself onto the Switch at its own very figurative pace, what’s next? We’re not here to discuss that right now, but soon, we promise. Putting everything on the Nintendo Switch may have started out as a joke, but now it’s becoming painfully obvious that life imitates memes more than the other way around.
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